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I presently use four methods to generate 3D images of the real world. I
refer to the real world to differentiate from computer generated 3D, such
as ray traced images. The four methods I employ utilize a standard camera,
a video camera, a scanner, and a QX3 USB microscope. In the future, I'd
like to explain how to extract 3D's from animations and movies.
Methods |
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eventually |
Animations |
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